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Spiderman Developer Diary: The Concept of SM:SD
April 26, 2010

Thomas Wilson (Creative Director), and Stephane Gravel (Producer) at Beenox talk about the concept behind Spider-Man: Shattered Dimensions.

What was the main idea that drove the concept of Spider-Man: Shattered Dimensions?

Right from the get go, we asked ourselves: What would get people excited about the next Spider-Man game? What would get them genuinely interested and talking to their friends about it? Listening to feedback and reviews from previous titles, it did not take long before we realized gamers and fans alike wanted variety. Most importantly, a lot of them wanted the next installment to stray away from open-world game design. Following these observations, it appeared the answer lay in something we had not seen before. We started digging into the entire comic book universe of Spider-Man for something other developers might have missed. As we dug deeper in our research we realized there existed multiple versions of Spider-Man, some of which had not been portrayed in any video game ever. We eventually came to the conclusion that delivering on the concept of playing multiple (therefore new) versions of Spider-Man would provide the fresh, new experience everyone has been waiting for.[/size]

What was the main idea behind the art direction for the game?

Once the core concept of exploring multiple dimensions of the world of Spider-Man was established, the idea of presenting them in their own unique art direction came naturally. Our goal was to get gamers’ attention right when the first screenshots would be revealed. We therefore spent some time with our Technical Art Director, Pascal Brulotte, and Chief Programming Officer, Sylvain Morel, to determine the feasibility of rendering multiple art styles within one game. Time passed and as we reached visual prototype, all teams got really excited about the end result.

Why did you guys decide to do four different universes instead of focusing on one unique one?

Our decision was motivated by the need to offer something new to gamers, something that would appeal to hardcore fans of Spider-Man and attract newcomers as well. Variety was the key here. We were fully aware fans would want to play the Amazing Spider-Man and the other universes we had selected, although quite unique in there own right, would not resonate as much if isolated into one product. At that point in time, offering a window of each universe struck us as the best idea (we even had five at the time!). It was even more appealing once we started talking about having a unique art direction for each dimension. Early tests proved that we could do it, and that got us excited: we had our main selling point.

Did the four different universes require different game engines?

Nope. We have an extremely versatile engine and an incredible technology department to back it up. Once the different art directions were established on paper for each dimension, internal tests started to see if we could mimic them on screen. What our game needed the most were multiple rendering techniques, and we quickly found out our engine could support them all.


Of the four universes, which style was the easiest to establish? Which of them was the hardest to define?

I would say that Noir and another universe we’ll announce later were not that hard to establish, technically speaking. On the other hand, the style for the Amazing universe gave us some headaches. Our initial vision was to transpose the vintage comic book look, including the typical printed-dot patterns and old-paper texture. After a few unsuccessful tests, we came to the conclusion that these full-screen filters were not working well with moving imagery. We went back to our original inspiration, re-evaluated our techniques, and found a visual treatment that delivers the look and feel we are going for. In retrospect, I must say I am quite satisfied with the end result.

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Comments (32)
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SongbirdNova's avatar

SongbirdNova

04/25/10

cool grin looks cool.
Nice to see the Dev Blogs starting back up. I hope to see more soon.

SongbirdNova's avatar

SongbirdNova

04/25/10

shut eye curse the non-editability of the comments.

SUPERHERO's avatar

SUPERHERO

04/25/10

same here...very excited!

Sokun's avatar

Sokun

04/25/10

Nice to see a comment that didn’t start with “FIRST!” although I fear that’s what you had in mind. smile

SongbirdNova's avatar

SongbirdNova

04/25/10

Who me? No. I hate those as well, I just put the wrong emote LOL

beastfromtheeast's avatar

beastfromtheeast

04/25/10

Nice to see you posting! LOL

I really like the first pic (Noir) smile Hopefully we’ll get a news bringer from Beenox on the boards :D

Loki54's avatar

Loki54

04/25/10

Cool beans

Liking the first pic

wakigo's avatar

wakigo

04/25/10

truly loving the first pic. i can’t wait to see the other art styles for the other 2 dimensions. and i’m curious to know what that 5th dimension they were thinking about was. wink

MiguelOHara2099's avatar

MiguelOHara2099

04/25/10

Nice info. From this I have inferred that the fifth dimension discussed has been slimmed down to variant costumes for each dimension, and we might get to see a touch more in the endgame…

MiguelOHara2099's avatar

MiguelOHara2099

04/26/10

Any chance we’ll get to see the concept art for all the dimensions at some point on the boards? Hope so!

MiguelOHara2099's avatar

MiguelOHara2099

04/26/10

GRAMMAR PATROL!!

“Following these observations, it appeared the answer lied in something we had not seen before.”

This is an example of the lied/lay misstep. The past tense would be “lay” rather than “lied.” FYI. wink

MiguelOHara2099's avatar

MiguelOHara2099

04/26/10

This makes me want to play the game even more!! Nice Dev Blog!!

MiguelOHara2099's avatar

MiguelOHara2099

04/26/10

Any chance we can get some Devs from Beenox to host a live Q&A at some point before game launch? I’d prefer after SDCC, or when all the dimensions are revealed, and we can talk about the WHOLE game development.

MiguelOHara2099's avatar

MiguelOHara2099

04/26/10

just a suggestion!

Air G's avatar

Air G

04/26/10

Hi, I’m french, but isn’t there a mistake in “although quite unique in there own right” ? Isn’t it “in their own right” ? If not I don’t understand what that means lol.

SongbirdNova's avatar

SongbirdNova

04/26/10

Being French did not effect that observation. I smell a Spelling Bee for ya.

Air G's avatar

Air G

04/30/10

That would be awesome, that’s a challenge for me since I joined HeroHQ at the beginning of MUA2 wink

Spideywebbed12's avatar

Spideywebbed12

04/29/10

Its gunna be cool to see a game were your not just swinging around randomly looking for the tallest building to commit suicide off of.

The White Knight's avatar

The White Knight

04/30/10

Wow, its been awhile since i posted a comment. Anyways yeah i cant wait to get more info on this game. So far im loving everything they have given us.

samuelwright1085's avatar

samuelwright1085

05/02/10

Has there been an anouncement as to when the next dimensions are going to be revealed?

Spideywebbed12's avatar

Spideywebbed12

05/04/10

I dont think so but im sure word will get out before hand, like all games.

tydyeinc's avatar

tydyeinc

05/10/10

Not quite yet, there will be one before hand though, as spideywebbed said. It’s pretty necessary for a games success.

Ibtesam's avatar

Ibtesam

05/14/10

Hope to see more developer diaries soon.

ssj4gokudb's avatar

ssj4gokudb

05/31/10

Gonna be a great game

CaptainUseless's avatar

CaptainUseless

06/01/10

Yep. Can’t wait for it.

iulian125's avatar

iulian125

06/19/10

This game will be awesome!!

LEMOnz7's avatar

LEMOnz7

07/10/10

omg this game is awesome!

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