ALL THE CREDIT GOES TO “Boy In Space” NOT ME!!!
I totally agree with this and I feel like others would to
Just thought I might post this for Kalina to read:
If VV (or anyone else) ends up making an MUA3 or an XML3 I really hope they read the fan’s feedback, which can be found almost all over the forums. I really hope they take in the constructive criticism, suggestions, feedback into consideration.
• Fusions were great and amazing in MUA2 but they placed too many boundaries when adding new characters. Xtremes were just a bunch of boring colored radials. So I believe a hybrid type move would be perfect, an “Xtreme” special that is as fun and interactive as a Fusion and still giving the individuality to the heros. This also allows more freedom towards the roster.
• Please enhance the melee attacks for the heroes. There is no fun when fighting with regular melee, only time I use it is if my powers are completely drained. Add more combos make melee more complex (very important). And maybe instead of a chargeable punch attack, you might want to consider going back to the roots of XML and make it a series of 3 strong hits (which would increase the number of combos).
• Increase the level cap from 60 (which was way too short) to 99 (or at least something more then 60) believe it or not this adds more replayability. By my 2nd play through my heroes are practically maxed out.
• We need more RPG elements, like I said before look to the roots of the game. XML had many RPG elements, like allowing us to lvl up our hero’s ATK, DEF, etc.
• I really enjoyed MUA2’s addition of the red milestones when lvling up powers. Adding extra details to the moves like “increase area off effect” or “adds knockback”. I thought these were great great additions to the powers. BUT I was a little disappointed to see that the look of the power itself never changed. I think it would be great to see the look of the power itself to look stronger and look more intense as you level up your powers. For example Storm’s Lightning Strike in the beginning would be more thin and as you level up the strike would become thicker and look more intense. Like Storm’s Lighting Strike in XML at first it was one simple strike and it eventually began to chain, and once maxed out the power becomes red and intense chaining to every enemy on screen. This really gives you the feel of powers actually becoming stronger.
• So many boosts to only allow us to use three at a time and for the whole team. You should allow us to use boosts for heroes specifically instead of just the team as a whole.
• Bring back comic book missions. Character specific missions, always a lot of fun.
• Some sort of VERSUS mode is always a plus.
•ALT. COSTUMES please give us more. Believe it or not alt costumes are really desired especially to us fans. Something about seeing our favorite characters in our favorite costumes of theirs that make it really enjoyable. Never downgrade anything from a previous game if XML2 and MUA1 gave us 4 alt costumes it sad to see a sequel only give us two to choose from.
• The “Barbie Factor”, marvel women are known for being incredibly beautiful so what happened when it came to the design of Black Widow, She-Hulk, Storm etc. You might want to use these as a reference the next time you design the following female characters:
http://www.comicvine.com/storm/29-1444/earth-616-storm/108-20/storm/105-999842/?offset=10http://www.comicvine.com/she-hulk/29-1449/all-images/108-209373/60294-she-hulk/105-75874/?offset=780
• And I’m going to say it but if Jean were to appear in the next game just keep here original Telekinesis power.
Nuff’ said.








